"I don't like my avatar": Investigating Human Digital Doubles

Publication date

2025-12-02

Authors

Liu, Siyi
Haque, Kazi InjamamulORCID 0000-0002-2190-1110ISNI 0000000523493896
Yumak, ZerrinISNI 0000000492962951

Editors

Sumner, Robert W.
Zund, Fabio
Jorg, Sophie
Pelechano, Nuria

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

cc_by

Abstract

Creating human digital doubles is becoming easier and much more accessible to everyone using consumer grade devices. In this work, we investigate how avatar style (realistic vs cartoon) and avatar familiarity (self, acquaintance, unknown person) affect self/other-identification, perceived realism, affinity and social presence with a controlled offline experiment. We created two styles of avatars (realistic-looking MetaHumans and cartoon-looking ReadyPlayerMe avatars) and facial animations stimuli for them using performance capture. Questionnaire responses demonstrate that higher appearance realism leads to a higher level of identification, perceived realism and social presence. However, avatars with familiar faces, especially those with high appearance realism, lead to a lower levels of identification, perceived realism, and affinity. Although participants identified their digital doubles as their own, they consistently did not like their avatars, especially of realistic appearance. But they were less critical and more forgiving about their acquaintance's or an unknown person's digital double.

Keywords

animation realism, avatar familiarity, digital doubles, digital humans, identification, virtual avatars, Computer Science Applications, Human-Computer Interaction, Education

Citation

Liu, S, Haque, K I & Yumak, Z 2025, "I don't like my avatar" : Investigating Human Digital Doubles. in R W Sumner, F Zund, S Jorg & N Pelechano (eds), Proceedings MIG 2025 - 18th ACM Conference on Motion, Interaction and Games., 16, Proceedings MIG 2025 - 18th ACM Conference on Motion, Interaction and Games, Association for Computing Machinery, 18th Annual ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2025, Zurich, Switzerland, 3/12/25. https://doi.org/10.1145/3769047.3769061, conference