Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive Behavior

Publication date

2024-10-14

Authors

Poeller, SusanneORCID 0000-0002-6930-5318ISNI 0000000524651737
Robinson, Raquel B.

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

This work presents an argument to shift our research focus away from quick fixes for negative interactions in online communities. Providing functions such as report, block, and mute to players as a primary defense allows us to treat some of the symptoms, but does not address the underlying problem. We need to focus on how we can replace problematic behavior with fair play, collaboration, and mutual respect. Rather than convincing players through reward-based honor systems, we should inspire them to self-reflect, grow, and become the change they want to see.

Keywords

collaboration, coping, empathy, honor, punishment, rewards, toxicity, videogames, Taverne, Human-Computer Interaction

Citation

Poeller, S & Robinson, R B 2024, Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive Behavior. in CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play. CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Association for Computing Machinery, pp. 282-284, 11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024, Tampere, Finland, 14/10/24. https://doi.org/10.1145/3665463.3678863, conference