A Faster Algorithm to Compute the Visibility Map of a 1.5D Terrain

Publication date

2014

Authors

Löffler, MaartenISNI 000000039666142X
Saumell, Maria
Silveira, R.I.

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Supervisors

DOI

Document Type

Part of book
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Abstract

Given a 1.5D terrain, i.e., an x-monotone polygonal line in R2 with n vertices, and 1 _< m _< n viewpoints placed on some of the terrain vertices, we study the problem of computing the parts of the terrain that are visible from at least one of the viewpoints. We present an algorithm that runs in O(n + mlogm) time. This improves over a previous algorithm recently proposed.

Keywords

CG, TIN

Citation

Löffler, M, Saumell, M & Silveira, R I 2014, A Faster Algorithm to Compute the Visibility Map of a 1.5D Terrain. in Proc. 30th European Workshop on Computational Geometry.