A Faster Algorithm to Compute the Visibility Map of a 1.5D Terrain
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Publication date
2014
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Abstract
Given a 1.5D terrain, i.e., an x-monotone polygonal line in R2 with n vertices, and 1 _< m _< n viewpoints placed on some of the terrain vertices, we study the problem of computing the parts of the terrain that are visible from at least one of the viewpoints. We present an algorithm that runs in O(n + mlogm) time. This improves over a previous algorithm recently proposed.
Keywords
CG, TIN
Citation
Löffler, M, Saumell, M & Silveira, R I 2014, A Faster Algorithm to Compute the Visibility Map of a 1.5D Terrain. in Proc. 30th European Workshop on Computational Geometry.