A Game Interface to Study Semantic Grounding in Text-Based Models

Publication date

2021

Authors

Mickus, Timothee
Constant, Mathieu
Paperno, D.ISNI 000000037085651X

Editors

Advisors

Supervisors

Document Type

Part of book
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License

taverne

Abstract

Can language models learn grounded representations from text distribution alone? This question is both central and recurrent in natural language processing; authors generally agree that grounding requires more than textual distribution. We propose to experimentally test this claim: if any two words have different meanings and yet cannot be distinguished from distribution alone, then grounding is out of the reach of textbased models. To that end, we present early work on an online game for the collection of human judgments on the distributional similarity of word pairs in five languages. We further report early results of our data collection campaign.

Keywords

Taverne

Citation

Mickus, T, Constant, M & Paperno, D 2021, A Game Interface to Study Semantic Grounding in Text-Based Models. in 2021 IEEE Conference on Games (CoG). IEEE, 2021 IEEE Conference on Games , 17/08/21. https://doi.org/10.1109/CoG52621.2021.9619149, conference