Gamification in Physical Therapy: More Than Using Games

Publication date

2017-01

Authors

Janssen, Joep
Verschuren, OlafISNI 000000039531790X
Renger, Willem Jan
Ermers, Jose
Ketelaar, MarjolijnORCID 0000-0002-8324-518XISNI 0000000028379973
van Ee, Raymond

Editors

Advisors

Supervisors

Document Type

Article

Collections

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License

taverne

Abstract

The implementation of computer games in physical therapy is motivated by characteristics such as attractiveness, motivation, and engagement, but these do not guarantee the intended therapeutic effect of the interventions. Yet, these characteristics are important variables in physical therapy interventions because they involve reward-related dopaminergic systems in the brain that are known to facilitate learning through long-term potentiation of neural connections. In this perspective we propose a way to apply game design approaches to therapy development by "designing" therapy sessions in such a way as to trigger physical and cognitive behavioral patterns required for treatment and neurological recovery. We also advocate that improving game knowledge among therapists and improving communication between therapists and game designers may lead to a novel avenue in designing applied games with specific therapeutic input, thereby making gamification in therapy a realistic and promising future that may optimize clinical practice.

Keywords

Co-creation, Gamification, Motivation, Therapy design, Pediatrics, Perinatology, and Child Health, Physical Therapy, Sports Therapy and Rehabilitation

Citation

Janssen, J, Verschuren, O, Renger, W J, Ermers, J, Ketelaar, M & van Ee, R 2017, 'Gamification in Physical Therapy : More Than Using Games', Pediatric Physical Therapy, vol. 29, no. 1, pp. 95-99. https://doi.org/10.1097/PEP.0000000000000326