Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
Publication date
2024-05
Editors
Advisors
Supervisors
Document Type
Part of book
Metadata
Show full item recordCollections
License
cc_by
Abstract
Toxicity is pervasive in online multiplayer games, exposing players to disruptive and harmful behaviours. Players employ various approaches to cope with exposure to toxicity; however, game designers and researchers lack guidance on how to implement coping support within games. In this paper, we first conduct a formative study to collect a comprehensive list of coping approaches from toxicity literature and use affinity mapping to identify overarching game-based coping strategies. Then, we report findings from a survey (n = 85) on players’ experiences with toxicity, how they employ the identified coping strategies, how games support coping, and their general coping styles. Our paper contributes a framework for coping strategies to deal with game-based toxicity and provides insights into the prevalence of these strategies among players and factors that affect their usage and effectiveness. These findings can be used to guide better in-game tools that help players mitigate the harm caused by toxicity.
Keywords
coping, esports, online games, toxicity, Taverne
Citation
Frommel, J & Mandryk, R L 2024, Toxicity in Online Games : The Prevalence and Efficacy of Coping Strategies. in CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems., 959, Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3613904.3642523