Analytical Game Design. Game-making as a cultural technique in a gamified society
Publication date
2018
Editors
Glas, Rene
Raessens, Joost
Lammes, Sybille
de Lange, Michiel
de Vries, Imar
Advisors
Supervisors
Document Type
Part of book
Metadata
Show full item recordCollections
License
cc_by_nc_nd
Abstract
This chapter aims to show how designing and modifying games is becoming a “cultural technique” (Kramer and McChesney 2003) similar to reading or writing, and an important requirement for active citizen engagement in an increasingly ludified society (Raessens 2006). For that purpose, “constructionist gaming” (Kafai and Burke 2015), i.e. game co-creation, is situated among other critical playing practices like theorycrafting. Numerous examples, from early Flash games created as commentary on the 2003 invasion of Iraq to game jams such as the 2013 GeziJam, demonstrate how grassroots game development can establish ephemeral public spheres for playful citizen intervention. Finally, the chapter outlines analytical game design as a conceptual framework for incorporating these principles into media studies research and educational practice
Keywords
Citation
Werning, S 2018, Analytical Game Design. Game-making as a cultural technique in a gamified society. in R Glas, J Raessens, S Lammes, M de Lange & I de Vries (eds), The Playful Citizen : Civic Engagement in a Mediatized Culture. Amsterdam University Press, Amsterdam, pp. 56-72. https://doi.org/10.1515/9789048535200-004