Social practices for social driven conversations in serious games

Publication date

2016

Authors

Augello, Agnese
Gentile, Manuel
Dignum, F.P.M.ISNI 0000000121013677

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! [1] serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.

Keywords

Communicative skills, Physicians training, Serious games, Social practice, Taverne, Theoretical Computer Science, General Computer Science

Citation

Augello, A, Gentile, M & Dignum, F 2016, Social practices for social driven conversations in serious games. in Games and Learning Alliance - 4th International Conference, GALA 2015, Revised Selected Papers. vol. 9599, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 9599, Springer, pp. 100-110, 4th International Conference on Games and Learning Alliance, GALA 2015, Rome, Italy, 9/12/15. https://doi.org/10.1007/978-3-319-40216-1_11, conference