Social practices for social driven conversations in serious games
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Publication date
2016
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taverne
Abstract
This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! [1] serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.
Keywords
Communicative skills, Physicians training, Serious games, Social practice, Taverne, Theoretical Computer Science, General Computer Science
Citation
Augello, A, Gentile, M & Dignum, F 2016, Social practices for social driven conversations in serious games. in Games and Learning Alliance - 4th International Conference, GALA 2015, Revised Selected Papers. vol. 9599, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 9599, Springer, pp. 100-110, 4th International Conference on Games and Learning Alliance, GALA 2015, Rome, Italy, 9/12/15. https://doi.org/10.1007/978-3-319-40216-1_11, conference