Corrigendum to “Modeling and adjusting in-game difficulty based on facial expression analysis” (Entertainment Computing (2019) 31, (S1875952119300448), (10.1016/j.entcom.2019.100307))
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2020-03
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taverne
Abstract
The authors add Stefan Methorst as the second author of this article. The updated author list as above. The authors would like to apologise for any inconvenience caused.
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Taverne
Citation
Blom, P M, Methorst, S, Bakkes, S & Spronck, P 2020, 'Corrigendum to “Modeling and adjusting in-game difficulty based on facial expression analysis” (Entertainment Computing (2019) 31, (S1875952119300448), (10.1016/j.entcom.2019.100307))', Entertainment Computing, vol. 33. https://doi.org/10.1016/j.entcom.2019.100317