Corrigendum to “Modeling and adjusting in-game difficulty based on facial expression analysis” (Entertainment Computing (2019) 31, (S1875952119300448), (10.1016/j.entcom.2019.100307))

Publication date

2020-03

Authors

Blom, Paris Mavromoustakos
Methorst, Stefan
Bakkes, Sander C JISNI 0000000387676056
Spronck, Pieter

Editors

Advisors

Supervisors

Document Type

Article
Open Access logo

License

taverne

Abstract

The authors add Stefan Methorst as the second author of this article. The updated author list as above. The authors would like to apologise for any inconvenience caused.

Keywords

Taverne

Citation

Blom, P M, Methorst, S, Bakkes, S & Spronck, P 2020, 'Corrigendum to “Modeling and adjusting in-game difficulty based on facial expression analysis” (Entertainment Computing (2019) 31, (S1875952119300448), (10.1016/j.entcom.2019.100307))', Entertainment Computing, vol. 33. https://doi.org/10.1016/j.entcom.2019.100317