Making data playable: A game co-creation method to promote creative data literacy
Publication date
2020
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Abstract
This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus on visual evidence, can help a) promote creative data literacy in higher education, and b) expand existing definitions of data literacy. The article briefly investigates playful characteristics in existing data practices, and discusses how this perspective compares to existing frameworks that define data literacy. In a second step, we present a Discursive Game Design technique to promote creative data literacy. The article reports on findings from a sample workshop, during which students explored how modifying small, hybrid games based on real-world datasets can alter players’ interpretation of the data, but also their perception of how the games operate as epistemic objects within data analysis. Finally, we formulate recommendations on how to adapt the technique to different educational settings.
Keywords
discursive game design, creative data literacy, playful appropriation, card games, critical making
Citation
Werning, S 2020, 'Making data playable : A game co-creation method to promote creative data literacy', Journal of Media Literacy Education, vol. 12, no. 3, pp. 88-101. https://doi.org/10.23860/JMLE-2020-12-3-8