Predicting Internet Gaming Disorder symptoms in young adolescents: A one-year follow-up study

Publication date

2018-03-01

Authors

Peeters, MargotORCID 0000-0001-8861-5744ISNI 0000000390696920
Koning, Ina MISNI 0000000388218890
van den Eijnden, ReginaISNI 0000000393899010

Editors

Advisors

Supervisors

Document Type

Article
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License

taverne

Abstract

Background and Aims Problematic gaming behavior in adolescence is becoming a bigger societal problem. An increasing number of adolescents have difficulties in controlling their game play and are at risk for the development of Internet Gaming Disorder (IGD) symptoms already at a young age. Design In this longitudinal study, 354 adolescents (mean age = 13.9, 48.9% boys) were followed over 12 months. It was hypothesized that attention problems, social vulnerability, and life satisfaction uniquely and interactively predict increase in IGD symptoms. Results The findings of a zero-inflated model revealed main effects of social vulnerability (B = 0.297, SE = 0.142) and attention problems (B = 0.298, SE = 0.134) on IGD symptoms while controlling for gender differences. In addition, the effect of attention problems on IGD was the strongest among adolescents who were more socially vulnerable (B = −0.681, SE = 0.140) and less satisfied with life (B = −0.485, SE = 0.199). Conclusions Adolescents with attention problems might have difficulties in directing their attention towards other tasks, placing them at an increased risk for developing problematic gaming behavior. This risk is further exacerbated by social vulnerability and dissatisfaction with life.

Keywords

Adolescents, Attention problems, Internet Gaming Disorder, Life satisfaction, Problematic gaming behavior, Social vulnerability, Taverne

Citation

Peeters, M, Koning, I & van den Eijnden, R 2018, 'Predicting Internet Gaming Disorder symptoms in young adolescents: A one-year follow-up study', Computers in Human Behavior, vol. 80, pp. 255-261. https://doi.org/10.1016/j.chb.2017.11.008