Implementing an intrinsically integrated game on Newtonian mechanics in the classroom: outcomes in terms of conceptual understanding and transfer: Implementing an Intrinsically Integrated Game on Newtonian Mechanics in the Classroom
Publication date
2025-11-02
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Abstract
Digital educational games have demonstrated large variations in learning outcomes and transfer. Furthermore, educational games are usually embedded in a larger educational setting. This case study evaluates in detail a lesson around an educational game designed to foster transfer. The game, Newton’s Race, is an intrinsically integrated game on Newtonian mechanics. Outside of the game, lesson activities include a debriefing session, a generalisation assignment, and an assignment on transfer situations. This lesson was evaluated using a mixed-methods approach. A pre- post-test design (N=27) demonstrated a large significant learning effect (p = .002, d = .908). Transfer, as measured within the post-test, was also fostered significantly. In the qualitative part of the study, students’ written statements on the worksheets and students’ utterances during the discussion were analyzed using open coding. A great majority (79 %) of all quotes were coded as scientifically correct.
Keywords
Educational games, Intrinsic integration, Newtonian mechanics, Secondary education
Citation
der Linden, A V, Meulenbroeks, R & Joolingen, W V 2025, 'Implementing an intrinsically integrated game on Newtonian mechanics in the classroom: outcomes in terms of conceptual understanding and transfer : Implementing an Intrinsically Integrated Game on Newtonian Mechanics in the Classroom', International Journal of Physics and Chemistry Education, vol. 17, no. 2, pp. 47-59. https://doi.org/10.51724/ijpce.v17i2.364