Building digital escape rooms for learning: From theory to practice

Publication date

2023-04

Authors

Pornsakulpaisal, Romket
Ahmed, Zara
Bok, Harold G JISNI 0000000419437827
de Carvalho Filho, Marco AntonioORCID 0000-0001-7008-4092ISNI 0000000506356531
Goka, Smruthik
Li, Lauren
Patki, Aditya
Salari, Shaudee
Sooknarine, Vitallia
Yap, Sook Woon

Editors

Advisors

Supervisors

Document Type

Article
Open Access logo

License

cc_by_nc

Abstract

Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game-based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.

Keywords

Humans, Learning, Video Games

Citation

Pornsakulpaisal, R, Ahmed, Z, Bok, H, de Carvalho Filho, M A, Goka, S, Li, L, Patki, A, Salari, S, Sooknarine, V, Yap, S W & Moffett, J 2023, 'Building digital escape rooms for learning : From theory to practice', The Clinical Teacher, vol. 20, no. 2, e13559. https://doi.org/10.1111/tct.13559