Building digital escape rooms for learning: From theory to practice
Publication date
2023-04
Editors
Advisors
Supervisors
Document Type
Article
Metadata
Show full item recordCollections
License
cc_by_nc
Abstract
Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game-based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.
Keywords
Humans, Learning, Video Games
Citation
Pornsakulpaisal, R, Ahmed, Z, Bok, H, de Carvalho Filho, M A, Goka, S, Li, L, Patki, A, Salari, S, Sooknarine, V, Yap, S W & Moffett, J 2023, 'Building digital escape rooms for learning : From theory to practice', The Clinical Teacher, vol. 20, no. 2, e13559. https://doi.org/10.1111/tct.13559