Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics
Publication date
2022-03-29
Authors
Arztmann, Michaela
Hornstra, Lisette
Jeuring, Johan
Kester, Liesbeth
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Document Type
Article
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Abstract
Game-based learning has proven to be effective and is widely used
in science education, but usually the heterogeneity of the student
population is being overlooked. To examine the differential effects
of game interventions in STEM (Science, Technology, Engineering
and Mathematics) related subjects on diverse student groups,
a meta-analysis has been conducted that included 39 studies that
compared game-based learning interventions with traditional classrooms in primary and early secondary education. We found moderate positive effects on cognition (g = .67), motivation (g = .51),
and behaviour (g = .93). Additionally, substantial heterogeneity
between studies was found. Moderator analyses indicated that
primary school students achieve higher learning outcomes and
experience game interventions as more motivating than secondary
school students, whereas gender did not have any moderating
effect. There were too few studies reporting information on the
remaining moderators (socioeconomic status, migration background, and special educational needs) to include them in
a multiple meta-regression model. Therefore, we assessed their
role by separate moderator analyses, but these results need to be
interpreted with caution. Additional descriptive analyses suggested
that game-based learning may be less beneficial for students with
low socioeconomic status compared to students with high socioeconomic status.
Keywords
Meta-analysis; game-based learning; motivation; STEM education; diversity