Social agents for learning in virtual environments

Publication date

2016

Authors

Augello, Agnese
Gentile, Manuel
Dignum, F.P.M.ISNI 0000000121013677

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

Several serious games have been proposed to practice communication strategies in formal contexts. Intelligent virtual agents (IVA) can be used to show the player the effects of a conversational move. In this paper we discuss the key role of using social context for the virtual agents in these serious games. Social practices are exploited to bundle social interactions into standard packages and as a basis to model the deliberation processes of IVAs. We describe a social practice oriented IVA architecture used in the implementation of a serious game for the practicing of communication in medical interviews.

Keywords

Conversational agents, IVAs, Serious games, Social practice, Taverne, Theoretical Computer Science, General Computer Science

Citation

Augello, A, Gentile, M & Dignum, F 2016, Social agents for learning in virtual environments. in Games and Learning Alliance - 5th International Conference, GALA 2016, Proceedings. vol. 10056 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10056 LNCS, Springer, pp. 133-143, 5th International Conference on Games and Learning Alliance, GALA 2016, Utrecht, Netherlands, 5/12/16. https://doi.org/10.1007/978-3-319-50182-6_12, conference