Steps to design a household energy game

Publication date

2016

Authors

Fijnheer, Jan Dirk LouISNI 0000000521049900
van Oostendorp, H.ISNI 0000000034992416

Editors

Advisors

Supervisors

Document Type

Article
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Abstract

Research where gamification is used to influence household energy consumption is an emerging field. This paper reviews the design and effectiveness of ten games that aim to influence household energy consumption and presents a novel gamification approach in which real world activities are implemented in a game design. From the review suggestions for the design of a new game have been identified, such as including real life missions in order to optimize the transfer between the game world and the real world, feedback from monitoring the electricity meter, the presence of a strong storyline, personalized game characters, social interaction, etc. Based on this comparative analysis, the new game 'Powersaver Game' focused on reducing energy consumption has been designed and its prototype is described. In the next stage of iterative design, end-users evaluated the match between in-game scenes and household energy saving activities. This considerate user-centered design process should allow us to build a serious game that is potentially effective in reducing household energy consumption.

Keywords

Gamification, persuasive games, attitude change, energy consumption, behavior change, game design strategies, Taverne, SDG 7 - Affordable and Clean Energy

Citation

Fijnheer, J D L & van Oostendorp, H 2016, 'Steps to design a household energy game', International Journal of Serious Games, vol. 3, no. 3, pp. 3-18. https://doi.org/10.17083/ijsg.v3i3.131