Using an Agent-based Approach for Robust Automated Testing of Computer Games

Publication date

2021-08-23

Authors

Shirzadehhajimahmood, SamiraISNI 0000000507425439
Prasetya, I. S.W.B.ISNI 0000000396460003
Dignum, F.P.M.ISNI 0000000121013677
Dastani, MehdiISNI 0000000043464658
Keller, GabrieleORCID 0000-0003-1442-5387ISNI 0000000353696972

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

Modern computer games typically have a huge interaction spaces and non-deterministic environments. Automation in testing can provide a vital boost in development and it further improves the overall software's reliability and efficiency. Moreover, layout and game logic may regularly change during development or consecutive releases which makes it difficult to test because the usage of the system continuously changes. To deal with the latter, tests also need to be robust. Unfortunately, existing game testing approaches are not capable of maintaining test robustness. To address these challenges, this paper presents an agent-based approach for robust automated testing based on the reasoning type of AI.

Keywords

robust automated testing, agent-based automated testing, automated testing of computer games, Taverne

Citation

Shirzadehhajimahmood, S, Prasetya, I S W B, Dignum, F, Dastani, M & Keller, G 2021, Using an Agent-based Approach for Robust Automated Testing of Computer Games. in A-TEST 2021: Proceedings of the 12th International Workshop on Automating TEST Case Design, Selection, and Evaluation. Association for Computing Machinery, pp. 1-8, Proceedings of the 12th International Workshop on Automating TEST Case Design, Selection, and Evaluation (A-TEST ’21)., Athens , Greece, 23/08/21. https://doi.org/10.1145/3472672.3473952, conference