The Effect of Spatial Audio on Curvature Gains in VR Redirected Walking
Publication date
2024-05
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taverne
Abstract
Redirected walking (RDW) is a technique that allows users to navigate larger physical spaces in virtual reality (VR) environments by manipulating the users’ view of the virtual world. In this study, we investigate the effect of adding spatial audio elements to curvature gains in RDW aiming to increase the perceptual threshold for the manipulation and allowing for higher levels of unnoticed redirection. We conducted a user study (n = 18), evaluating perceptual thresholds across conditions with and without spatial audio elements across different curvature gains. We found that spatial audio can significantly increase thresholds with a large effect size. This finding indicates the value of spatial audio for RDW. It could facilitate higher levels of redirection, while maintaining a convincing experience, leading to more freedom to navigate virtual environments in even smaller physical spaces.
Keywords
curvature gains, redirected walking, spatial audio, virtual reality, Taverne, Software, Human-Computer Interaction, Computer Graphics and Computer-Aided Design
Citation
Gerritse, M, Rietzler, M, Van Nimwegen, C & Frommel, J 2024, The Effect of Spatial Audio on Curvature Gains in VR Redirected Walking. in CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems., 685, Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3613904.3641919