PX-MBT: A framework for model-based player experience testing

Publication date

2024-09

Authors

Ansari, Saba GholizadehISNI 0000000506582037
Prasetya, I. S.W.B.ISNI 0000000396460003
Dastani, MehdiISNI 0000000043464658
Keller, GabrieleORCID 0000-0003-1442-5387ISNI 0000000353696972
Prandi, Davide
Kifetew, Fitsum Meshesha
Dignum, F.P.M.ISNI 0000000121013677

Editors

Advisors

Supervisors

Document Type

Article
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License

cc_by

Abstract

As video games become more complex and widespread, player experience (PX) testing becomes crucial in the game industry. Attracting and retaining players are key elements to guarantee the success of a game in the highly competitive market. Although a number of techniques have been introduced to measure the emotional aspect of the experience, automated testing of player experience still needs to be explored. This paper presents PX-MBT, a framework for automated player experience testing with emotion pattern verification. PX-MBT (1) utilizes a model-based testing approach for test suite generation, (2) employs a computational model of emotions developed based on a psychological theory of emotions to model players' emotions during game-plays with an intelligent agent, and (3) verifies emotion patterns given by game designers on executed test suites to identify PX-issues. We explain PX-MBT architecture and provide an example along with its result in emotion pattern verification, which asserts the evolution of emotions over time, and heat-maps to showcase the spatial distribution of emotions on the game map.

Keywords

Agent-based testing, Emotion modeling, Model-based testing, PX testing, Software, Information Systems, Modelling and Simulation, Computational Theory and Mathematics

Citation

Gholizadeh Ansari, S, Prasetya, I S W B, Dastani, M, Keller, G, Prandi, D, Kifetew, F M & Dignum, F 2024, 'PX-MBT : A framework for model-based player experience testing', Science of Computer Programming, vol. 236, 103108. https://doi.org/10.1016/j.scico.2024.103108