"It's All in the Game" A board game to facilitate disease-related conversations between children with a chronic disease and their peers
Publication date
2022-11-02
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Abstract
Communication about chronic disease is challenging for affected children and their peers. However, peers play a crucial role in the quality of life, reduction of disease burden, and adherence to treatment regimens of children with chronic disease. Procedural rhetoric in games shows great promise to facilitate behaviour change leading to better communication between children with chronic diseases. We followed a user-centric design process to develop "It's All in the Game", exploring the value of procedural rhetoric to foster disease-related communication between children with cystic fibrosis - a chronic disease that affects the lungs and digestive system - and their peers. Our work contributes to game design by showing an avenue to shape communication between peers and children with a chronic disease to potentially reduce disease burden and increase their quality of life.
Keywords
board games, chronic disease, cystic fibrosis, pediatrics, procedural rhetoric, Human-Computer Interaction
Citation
Vermeulen, L, Birk, M V, Bateman, S, Schipper, H S, Nijhof, S L & Lu, Y 2022, "It's All in the Game" A board game to facilitate disease-related conversations between children with a chronic disease and their peers. in CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, Association for Computing Machinery, Inc, pp. 140-145, 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022, Bremen, Germany, 2/11/22. https://doi.org/10.1145/3505270.3558314, conference