Silver gaming: Serious fun for seniors?

Publication date

2016

Authors

Loos, E.F.ORCID 0000-0002-5563-935XISNI 0000000073578322
Zonneveld, Annemiek

Editors

Zhou, J.
Salvendy, G.

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

This exploratory qualitative study provides insight into the role that exergames play for seniors. 15 participants (aged 53–78) engaged in playing Your Shape Fitness Evolved 2 on the Xbox 360 Kinect, after which we conducted a semi-structured interview with each participant. We found that in all cases, the innate psychological needs of autonomy and competence (Self Determination Theory) were met. Playing the exergame served not only as a therapeutic instrument with a capability to exert a positive effect on physical and social wellbeing, it also brought entertainment, providing excitement and fun.

Keywords

Autonomy, Competence, Digital games, Exergames, Meaningful play, Older adults, Self-determination theory (SDT), Seniors, Taverne, General Computer Science, Theoretical Computer Science

Citation

Loos, E & Zonneveld, A 2016, Silver gaming : Serious fun for seniors? in J Zhou & G Salvendy (eds), Human Aspects of IT for the Aged Population. Healthy and Active Aging : Second International Conference, ITAP 2016, Held as Part of HCI International 2016 Toronto, ON, Canada, July 17–22, 2016, Proceedings, Part II. Lecture Notes in Computer Science, vol. 9755, Springer, pp. 330-341, 2nd International Conference on Human Aspects of IT for the Aged Population, ITAP 2016 and held as a part of 18th International Conference on Human-Computer Interaction, HCI International 2016, Toronto, Canada, 17/07/16. https://doi.org/10.1007/978-3-319-39949-2_32, conference