Toxicity in esports
Publication date
2024-09-24
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Part of book
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taverne
Abstract
This chapter discusses toxicity in the context of esports, initially providing the history of the term toxicity, describing what toxicity is, and articulating challenges for why it is difficult to define. The chapter then provides an overview of the effects of toxicity on players (e.g., affecting team performance and causing distress), communities (e.g., affecting inclusivity), and esports stakeholders (e.g., causing players to stop playing). Different methods that are used for combating toxicity, including reporting and artificial intelligence (AI)-based detection that informs sanctioning, user-based solutions like muting and avoiding, ways to support players affected by toxicity, and setting rules in codes of conducts and legal frameworks are also discussed. Pointers for how the current state can be improved to make esports communities less toxic but more inclusive and positive are provided. Key highlights include: 1) Toxicity is problematic, yet increasingly prevalent, normalized, and accepted in esports, 2) The history and definitions for toxicity, highlighting why the term remains challenging to define, are offered, 3) The effects of toxicity on players, communities, and esports stakeholders are considered, and 4) Approaches to combat toxicity and its effects, which should be applied more widely and improved through simple solutions, are explained.
Keywords
Taverne, General Arts and Humanities, General Social Sciences, General Computer Science
Citation
Frommel, J & Mandryk, R L 2024, Toxicity in esports. in Routledge Handbook of Esports. Taylor and Francis, pp. 529-539. https://doi.org/10.4324/9781003410591-57