Toxicity in esports

Publication date

2024-09-24

Authors

Frommel, JulianORCID 0000-0001-8783-7783ISNI 000000051252719X
Mandryk, Regan L.

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

This chapter discusses toxicity in the context of esports, initially providing the history of the term toxicity, describing what toxicity is, and articulating challenges for why it is difficult to define. The chapter then provides an overview of the effects of toxicity on players (e.g., affecting team performance and causing distress), communities (e.g., affecting inclusivity), and esports stakeholders (e.g., causing players to stop playing). Different methods that are used for combating toxicity, including reporting and artificial intelligence (AI)-based detection that informs sanctioning, user-based solutions like muting and avoiding, ways to support players affected by toxicity, and setting rules in codes of conducts and legal frameworks are also discussed. Pointers for how the current state can be improved to make esports communities less toxic but more inclusive and positive are provided. Key highlights include: 1) Toxicity is problematic, yet increasingly prevalent, normalized, and accepted in esports, 2) The history and definitions for toxicity, highlighting why the term remains challenging to define, are offered, 3) The effects of toxicity on players, communities, and esports stakeholders are considered, and 4) Approaches to combat toxicity and its effects, which should be applied more widely and improved through simple solutions, are explained.

Keywords

Taverne, General Arts and Humanities, General Social Sciences, General Computer Science

Citation

Frommel, J & Mandryk, R L 2024, Toxicity in esports. in Routledge Handbook of Esports. Taylor and Francis, pp. 529-539. https://doi.org/10.4324/9781003410591-57