Persuasive Gaming: From Theory Based Design to Validation and Back. An Introduction
Publication date
2021
Editors
Jansz, Jeroen
Raessens, Joost
de la Hera, Teresa
Schouten, Ben
Advisors
Supervisors
Document Type
Part of book
Metadata
Show full item recordCollections
License
cc_by_nc_nd
Abstract
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persuasiveness, design, and validation. The first section on persuasiveness is a critical review of previous and current persuasive gaming theory and analysis. It argues that the contemporary gaming landscape needs to expand theoretically and presents a multidimensional persuasive approach as one way in which this can be done. The following section on the design of persuasive games looks at research on design principles, which are the defining characteristics of persuasive games. The final section on validation discusses existing studies on the effects of persuasive games and the case-based assessment of the impact of new games.
Keywords
procedural rhetoric, persuasive games, persuasive game design, persuasiveness, persuasive gaming effects
Citation
de la Hera, T, Jansz, J, Jacobs, R, Schouten, B, Raessens, J & Kors, M 2021, Persuasive Gaming: From Theory Based Design to Validation and Back. An Introduction. in J Jansz, J Raessens, T de la Hera & B Schouten (eds), Persuasive Gaming in Context. Games and Play, Amsterdam University Press, Amsterdam, pp. 7-24. https://doi.org/10.1515/9789048543939-001