Design and Automated Generation of Japanese Picture Puzzles

Publication date

2019-05-01

Authors

van de Kerkhof, M.A.ISNI 0000000492795989
de Jong, Tim
Parment, Raphael
Löffler, MaartenISNI 000000039666142X
Vaxman, A.ISNI 0000000138182530
van Kreveld, M.J.ORCID 0000-0001-8208-3468ISNI 0000000116732175

Editors

Advisors

Supervisors

Document Type

Article
Open Access logo

License

taverne

Abstract

We introduce the generalized nonogram, an extension of the well-known nonogram or Japanese picture puzzle. It is not based on a regular square grid but on a subdivision (arrangement) with differently shaped cells, bounded by straight lines or curves. To generate a good, clear puzzle from a filled line drawing, the arrangement that is formed for the puzzle must meet a number of criteria. Some of these relate to the puzzle and some to the geometry. We give an overview of these criteria and show that a puzzle can be generated by an optimization method like simulated annealing. Experimentally, we analyze the convergence of the method and the remaining penalty score on several input pictures along with various other design options.

Keywords

Applied computing → Computer games, CCS Concepts, Human-centered computing → Visualization systems and tools, Taverne, Computer Graphics and Computer-Aided Design

Citation

van de Kerkhof, M, de Jong, T, Parment, R, Löffler, M, Vaxman, A & van Kreveld, M 2019, 'Design and Automated Generation of Japanese Picture Puzzles', Computer Graphics Forum, vol. 38, no. 2, pp. 343-353. https://doi.org/10.1111/cgf.13642