Games as Strong Concepts for City-Making

Publication date

2016

Authors

Schouten, Ben
Ferri, Gabriele
de Lange, M.L.ORCID 0000-0003-3871-2655ISNI 0000000419394759
Millenaar, Karel

Editors

Nijholt, Anton

Advisors

Supervisors

Document Type

Part of book
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License

Abstract

Cities are becoming increasingly complex, both in terms of their social and cultural context, and in the technological solutions that are necessary to make them function. In parallel, we are observing a growing attention toward the public dimension of design, addressing societal challenges and opportunities at an urban scale. Conceptualizing, ideating, and framing design problems at a larger scale may still prove challenging, even as cities are becoming more and more relevant for all branches of design. In this chapter, we address the use of game mechanics to produce strong concepts for better understanding complex problems in city-making and communal participation, capitalizing on the necessity to shift the attention from smart cities to smart citizens. Through several examples we will show that games and play have a special quality of social bonding, providing context and motivational aspects that can be used to improve the dynamics and solutions within city-making.

Keywords

Taverne, SDG 11 - Sustainable Cities and Communities

Citation

Schouten, B, Ferri, G, de Lange, M & Millenaar, K 2016, Games as Strong Concepts for City-Making. in A Nijholt (ed.), Playable Cities : The City as a Digital Playground. Springer, London, pp. 23-45. https://doi.org/10.1007/978-981-10-1962-3_2