Virtual reality marketing and customer advocacy: Transforming experiences from story-telling to story-doing

Publication date

2021-11-01

Authors

de Regt, AnoukORCID 0000-0001-9961-0025ISNI 0000000518078532
Plangger, Kirk
Barnes, Stuart

Editors

Advisors

Supervisors

Document Type

Article
Open Access logo

License

taverne

Abstract

Marketing managers strive to build branded experiences that both excite and engage their customers in novel ways in order to enhance attitudes and encourage positive behaviors towards their brands. As it offers immersive and interactive encounters, Virtual Reality (VR) technology is a promising tool for managers to create these experiences, evidenced by increasing and successful VR marketing applications. Yet, the literature offers little guidance on how VR experiences can be strategically designed to create favorable customer perceptions, attitudes, and behaviors. Based on five semi-structured focus groups of 27 VR consumers, this article constructs a framework that deconstructs VR branded experiences into both narrative and social interactions to optimize strategic customer outcomes. An experimental study validates the findings after which practical recommendations to maximize the success of VR branding campaigns and a future research agenda for VR marketing is provided.

Keywords

Social presence, Narrativecustomer experiences, Virtual Reality (VR) marketing, Customer advocacy, Branding campaigns, Customer Brand Engagement, Taverne

Citation

de Regt, A, Plangger, K & Barnes, S 2021, 'Virtual reality marketing and customer advocacy : Transforming experiences from story-telling to story-doing', Journal of Business Research, vol. 136, pp. 513-522. https://doi.org/10.1016/j.jbusres.2021.08.004