Communicate! — A Serious Game for Communication Skills
Files
Publication date
2015
Editors
Conole, G.
Klobucar, T.
Rensing, C.
Konert, J.
Lavoué, E.
Advisors
Supervisors
Document Type
Part of book
Metadata
Show full item recordCollections
License
Abstract
Communicate! is a serious game for practicing communication skills. It supports practicing interpersonal communication skills between a health care professional such as a doctor or a pharmacist, or a (business) psychologist, and a patient or client. A player selects a scenario, and holds a consultation with a virtual character. In the consultation, the player chooses between the various options offered in the scenario. The player scores on the learning goals addressed by the scenario, and gets immediate feedback through the effect of the choice between the answer options on the utterance and emotion of the virtual character. Communicate! also offers an editor for scenarios. A scenario is a graph-like structure, extended with several constructs to avoid the development of repetitive structures. We have performed several experiments with Communicate!, both with students to evaluate the use of Communicate! in various programs at Utrecht University, and with teachers to evaluate the development of scenarios for Communicate!
Keywords
Communication skills, Scenarios, Authoring scenarios, Taverne
Citation
Jeuring, J T, Grosfeld, F, Heeren, B J, Hulsbergen, M, Ijntema, R C, Jonker, V, Mastenbroek, N J J M, van der Smagt, M J, Wijmans, F, Wolters, M & van Zeijts, H 2015, Communicate! — A Serious Game for Communication Skills. in G Conole, T Klobucar, C Rensing, J Konert & E Lavoué (eds), Design for Teaching and Learning in a Networked World : 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15–18, 2015, Proceeding. Lecture Notes in Computer Science, vol. 9307, Springer, pp. 513-517. https://doi.org/10.1007/978-3-319-24258-3_49