The development and evaluation of the Storyline Scaffolding Tool
Publication date
2019-10-14
Editors
Liarokapis, F.
von Mammen, S.
Vourvopoulos, A.
Advisors
Supervisors
Document Type
Part of book
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Abstract
In modern day game development, story is seen as an essential component in a game. However, in many games, game-play and story including the educational goals are worked on separately, by different teams and separated in time, which can lead to a mismatch between the two. To solve this problem, particularly in the context of educational serious games, we provide a novel solution that involves description of the game story and game-play simultaneously, and physically linking the two together to see to what extent story information is present in the actual game-play. An innovative tool, referred to as the Storyline Scaffolding Tool, is developed to make this possible and a review is carried out focusing on the effectiveness and usability of this tool and future directions for this project to take.
Keywords
serious games, story grammar theory, story graph, game-play graph, usability, analytics, Taverne, Human-Computer Interaction, Information Systems, Human Factors and Ergonomics, Applied Psychology
Citation
Ferguson, C, van Oostendorp, H & van den Broek, E L 2019, The development and evaluation of the Storyline Scaffolding Tool. in F Liarokapis, S von Mammen & A Vourvopoulos (eds), IEEE Proceedings of VS-Games 2019 : The 11th International Conference on Virtual Worlds and Games for Serious Applications,Vienna, Austria. IEEE, Vienna, Austria, pp. 110-117. https://doi.org/10.1109/VS-Games.2019.8864538