The development and evaluation of the Storyline Scaffolding Tool

Publication date

2019-10-14

Authors

Ferguson, C.ISNI 000000049286012X
van Oostendorp, H.ISNI 0000000034992416
van den Broek, EgonORCID 0000-0002-2017-0141ISNI 0000000395166232

Editors

Liarokapis, F.
von Mammen, S.
Vourvopoulos, A.

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

Abstract

In modern day game development, story is seen as an essential component in a game. However, in many games, game-play and story including the educational goals are worked on separately, by different teams and separated in time, which can lead to a mismatch between the two. To solve this problem, particularly in the context of educational serious games, we provide a novel solution that involves description of the game story and game-play simultaneously, and physically linking the two together to see to what extent story information is present in the actual game-play. An innovative tool, referred to as the Storyline Scaffolding Tool, is developed to make this possible and a review is carried out focusing on the effectiveness and usability of this tool and future directions for this project to take.

Keywords

serious games, story grammar theory, story graph, game-play graph, usability, analytics, Taverne, Human-Computer Interaction, Information Systems, Human Factors and Ergonomics, Applied Psychology

Citation

Ferguson, C, van Oostendorp, H & van den Broek, E L 2019, The development and evaluation of the Storyline Scaffolding Tool. in F Liarokapis, S von Mammen & A Vourvopoulos (eds), IEEE Proceedings of VS-Games 2019 : The 11th International Conference on Virtual Worlds and Games for Serious Applications,Vienna, Austria. IEEE, Vienna, Austria, pp. 110-117. https://doi.org/10.1109/VS-Games.2019.8864538