Nudging Adolescents Towards Recommended Maths Exercises with Gameful Rewards

Publication date

2024-07-02

Authors

Ooge, JeroenORCID 0000-0001-9820-7656ISNI 0000000524576140
De Braekeleer, Joran
Verbert, Katrien

Editors

Olney, Andrew M.
Chounta, Irene-Angelica
Liu, Zitao
Santos, Olga C.
Bittencourt, Ig Ibert

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

E-learning systems that force learners to solve personalised exercises lower their control and possibly their motivation. To better balance learner control and automation, we created an app for practising high school equation-solving in which learners can select exercises from tailored sets and are nudged towards recommended ones with gameful rewards. Furthermore, labels indicate exercises’ difficulty. A randomised controlled experiment with 154 adolescents revealed that our nudges made learners select harder exercises without negatively impacting short-term learning performance and self-reported competence. However, difficulty labels did not have such effects. In sum, our study suggests that reward-based nudging is promising to let learners voluntarily engage in more challenging learning materials while preserving selection freedom.

Keywords

Taverne

Citation

Ooge, J, De Braekeleer, J & Verbert, K 2024, Nudging Adolescents Towards Recommended Maths Exercises with Gameful Rewards. in A M Olney, I-A Chounta, Z Liu, O C Santos & I I Bittencourt (eds), Artificial Intelligence in Education - 25th International Conference, AIED 2024, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 14830 LNAI, Springer, pp. 328-335. https://doi.org/10.1007/978-3-031-64299-9_28