Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review
Publication date
2019
Editors
Zhou, Jia
Salvendy, Gavriel
Advisors
Supervisors
Document Type
Part of book
Metadata
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License
taverne
Abstract
In our ageing society, health and social problems of older people are on the rise. A possible way to deal with these issues is to ensure older people remain actively engaged in society by stimulating social interaction with other generations, such as (grand) children. Playing intergenerational digital games could be a way to achieve this kind of social interaction. The present state-of-the-art literature review aims to provide insight into the factors to take into consideration for setting up and conducting the co-design (involving younger and older adults interacting both with one another and with game designers) for an intergenerational digital game. Finally, this paper offers recommendations for the co-design of such games.
Keywords
State-of-the-art literature review, intergenerational digital games, co-design, · design recommendations, Taverne
Citation
Loos, E, de la Hera, T, Simons, M & Gevers, D 2019, Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review. in J Zhou & G Salvendy (eds), Human aspects of IT for the aged population : design for the elderly and technology acceptance : 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings. Lecture Notes in Computer Science book series, vol. LNCS 11592, Springer, Cham, pp. 56-69. https://doi.org/10.1007/978-3-030-22012-9_5