Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review

Publication date

2019

Authors

Loos, EugèneORCID 0000-0002-5563-935XISNI 0000000073578322
de la Hera, Teresa
Simons, MoniqueISNI 0000000419456550
Gevers, DorusISNI 0000000392919841

Editors

Zhou, Jia
Salvendy, Gavriel

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

In our ageing society, health and social problems of older people are on the rise. A possible way to deal with these issues is to ensure older people remain actively engaged in society by stimulating social interaction with other generations, such as (grand) children. Playing intergenerational digital games could be a way to achieve this kind of social interaction. The present state-of-the-art literature review aims to provide insight into the factors to take into consideration for setting up and conducting the co-design (involving younger and older adults interacting both with one another and with game designers) for an intergenerational digital game. Finally, this paper offers recommendations for the co-design of such games.

Keywords

State-of-the-art literature review, intergenerational digital games, co-design, · design recommendations, Taverne

Citation

Loos, E, de la Hera, T, Simons, M & Gevers, D 2019, Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review. in J Zhou & G Salvendy (eds), Human aspects of IT for the aged population : design for the elderly and technology acceptance : 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings. Lecture Notes in Computer Science book series, vol. LNCS 11592, Springer, Cham, pp. 56-69. https://doi.org/10.1007/978-3-030-22012-9_5