Designing an intrinsically integrated educational game on newtonian mechanics
Publication date
2019-01-01
Editors
Gentile, Manuel
Allegra, Mario
Söbke, Heinrich
Advisors
Supervisors
Document Type
Part of book
Metadata
Show full item recordCollections
License
taverne
Abstract
In the current paper we present the design process of an intrinsically integrated educational game on Newtonian mechanics. The design is based on a guiding frame in line with the intrinsic integration theory, which states that in a game, learning goal and game goal should be aligned. This also results in an alignment between a pedagogical approach and game mechanics. Our findings suggest three guidelines within this guiding frame. First, the guiding frame works in a specific order starting with forming a learning goal and ending with the game goal. Also, to optimize the alignment between the learning goal and the game goal, it should only be possible for players to reach the game goal when the desired learning goal is reached. Finally, during the iterations of the design process the focus is on aligning the pedagogical approach with the game mechanics. This proved to be an essential but difficult step.
Keywords
Educational game, Intrinsic integration, Newtonian mechanics, Taverne, Theoretical Computer Science, General Computer Science
Citation
van der Linden, A, van Joolingen, W R & Meulenbroeks, R F G 2019, Designing an intrinsically integrated educational game on newtonian mechanics. in M Gentile, M Allegra & H Söbke (eds), Games and Learning Alliance : 7th International Conference, GALA 2018, Palermo, Italy, December 5-7, 2018, proceedings . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11385 LNCS, Springer, Cham, pp. 123-133, 7th International Conference on Games and Learning Alliance, GALA 2018, Palermo, Italy, 5/12/18. https://doi.org/10.1007/978-3-030-11548-7_12, conference