A navigation mesh for dynamic environments

Abstract

Games and simulations frequently model scenarios where obstacles move, appear, and disappear in an environment. A city environment changes as new buildings and roads are constructed, and routes can become partially blocked by small obstacles many times in a typical day. This paper studies the effect of using local updates to repair only the affected regions of a navigation mesh in response to a change in the environment. The techniques are inspired by incremental methods for Voronoi diagrams. The main novelty of this paper is that we show how to maintain a 2D or 2.5D navigation mesh in an environment that contains dynamic polygonal obstacles. Experiments show that local updates are fast enough to permit real-time updates of the navigation mesh.

Keywords

Citation

van Toll, W G, Cook IV, A F & Geraerts, R J 2012, 'A navigation mesh for dynamic environments', Computer Animation and Virtual Worlds, vol. 23, no. 6, pp. 535-546. https://doi.org/10.1002/cav.1468