The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression

Publication date

2017

Authors

Dekker, RoosISNI 0000000493300183
Williams, A.D.ISNI 0000000506297535

Editors

Advisors

Supervisors

Document Type

Article
Open Access logo

License

taverne

Abstract

There is increasing interest in using serious games to deliver or complement healthcare interventions for mental health, particularly for the most common mental health conditions such as anxiety and depression. Initial results seem promising, yet variations exist in the effectiveness of serious games, highlighting the importance of understanding optimal design features. It has been suggested that the involvement of end-users in the design and decision-making process could influence game effectiveness. In user-centered design (UCD) or participatory design (PD), users are involved in stages of the process, including planning, designing, implementing, and testing the serious game. To the authors' knowledge, no literature review to date has assessed the use of UCD/PD in games that are designed for mental health, specifically for anxiety or depression. The aim of this review is, therefore, to document the extent to which published studies of serious games that are designed to prevent or treat anxiety and depression have adopted a PD framework. A search of keywords in PubMed and PsychINFO databases through to December 2016 was conducted. We identified 20 serious games developed to prevent, treat or complement existing therapies for anxiety and/or depression. Half (N = 10; 50%) of these games were developed with input from the intended end-users, in either informant (N = 7; 70%) or full participatory co-design roles (N = 3; 30%). Less than half of games (45%) included users only in the testing phase.

Keywords

Participatory design, User-centered design, Serious games, Mental health, Anxiety, Depression, Therapy, Game research, Taverne, SDG 3 - Good Health and Well-being

Citation

Dekker, R & Williams, A D 2017, 'The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression', Games for health journal, vol. 6, no. 6, pp. 327-333. https://doi.org/10.1089/g4h.2017.0058