IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification
Publication date
2019-01-01
Editors
Franch, Xavier
Männistö, Tomi
Martínez-Fernández, Silverio
Advisors
Supervisors
Document Type
Part of book
Metadata
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License
taverne
Abstract
Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately depends on the quality of the people that make them. Educating Software Engineering, however, is quite challenging, as the subject is not considered as most exciting by students, while teachers often have to deal with exploding number of students. The EU project IMPRESS seeks to explore the use of gamification in educating software engineering at the university level to improve students’ engagement and hence their appreciation for the taught subjects. This paper presents the project, its objectives, and its current progress.
Keywords
Gamification in education, Gamification in software engineering education, Software engineering education, Taverne, Theoretical Computer Science, General Computer Science
Citation
Vos, T E J, Prasetya, I S W B, Fraser, G, Martinez-Ortiz, I, Perez-Colado, I, Prada, R, Rocha, J & Silva, A R 2019, IMPRESS : Improving Engagement in Software Engineering Courses Through Gamification. in X Franch, T Männistö & S Martínez-Fernández (eds), Product-Focused Software Process Improvement - 20th International Conference, PROFES 2019, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11915 LNCS, Springer, pp. 613-619, 20th International Conference on Product-Focused Software Process Improvement, PROFES 2019, Barcelona, Spain, 27/11/19. https://doi.org/10.1007/978-3-030-35333-9_47, conference