Virtual Exchange and DGBLLT

Publication date

2025

Authors

Jauregi-Ondarra, KristiORCID 0000-0002-9096-9450ISNI 0000000117080295

Editors

Advisors

Supervisors

Document Type

Part of book
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License

taverne

Abstract

This chapter explores the role of serious social games (SSGs) in enhancing virtual exchange (VE) encounters for linguacultural and intercultural learning. Emphasizing the integration of serious games, it draws on previous research conducted with university students and school learners who engaged in international social gaming using various platforms, including virtual reality (VR). The analysis delves into how SSGs, grounded in task-based language teaching principles, leverage game mechanics and social interaction features to facilitate immersive and collaborative learning experiences in virtual exchange settings. Additionally, the chapter discusses the benefits and potential obstacles associated with incorporating serious games within social apps and VR technology for VE initiatives. It concludes by providing recommendations for educators and researchers to effectively harness SSGs to enhance student engagement and motivation in VE projects.

Keywords

Taverne

Citation

Jauregi Ondarra, K 2025, Virtual Exchange and DGBLLT. in The Palgrave Encyclopedia of Computer-Assisted Language Learning. Palgrave Macmillan Ltd. https://doi.org/10.1007/978-3-031-51447-0_145-1