VR Biology, an interdisciplinary and international student project towards an inquiry-based pedagogy
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Publication date
2016-12-03
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taverne
Abstract
Education in Science, Technology, Engineering, and Mathematics (STEM) is moving towards a more inquiry-based, and creativity stimulating pedagogy. Part of a curriculum based on such pedagogies should be challenging learning activities that engage students in investigation. At the same time, it is imperative that such activities are developed and validated in collaboration with the teachers who should incorporate them in their lesson planning. In this contribution we propose to develop innovative lessons in which such learning activities are embedded via the professional development method of Lesson Study with teachers Biology in (initial) teacher training in the Netherlands in close collaboration with students Mechanical Engineering in Singapore. Within this project both student groups will be using a model-based and VR-enabled solution created through an interdisciplinary and international collaboration between the Netherlands and Singapore.
Keywords
Education in Science, Engineering and Mathematics, Inquiry-based pedagogy for biology, Lesson Study, Model based simulation, Models in Biology, Technology, Virtual Reality, Taverne, Computer Graphics and Computer-Aided Design, Computer Science Applications, Computer Vision and Pattern Recognition, Business, Management and Accounting (miscellaneous), Artificial Intelligence
Citation
Gomes, T D P, Goei, S L, Van Joolingen, W & Cai, Y 2016, VR Biology, an interdisciplinary and international student project towards an inquiry-based pedagogy. in Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming - 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016. Proceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming - VRCAI '16, Association for Computing Machinery, New York, New York, USA, pp. 169-171, 3rd Asia-Europe Symposium on Simulation and Serious Gaming - 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, Zhuhai, China, 3/12/16. https://doi.org/10.1145/3014033.3014044, conference