A Framework for Classifying and Describing Authoring Tools for Interactive Digital Narrative

Publication date

2018-11-21

Authors

Shibolet, YotamISNI 000000036925014X
Knoller, Noam
Koenitz, Hartmut

Editors

Rouse, Rebecca
Koenitz, Hartmut
Haahr, Mads

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

Authoring tools are a crucial component in the practice and research of interactive digital narrative design, yet no recent meta-analysis or mapping of such tools exists that would make it possible to comparatively study their defining qualities and characteristics and their effects on the artefacts produced with them. As a first step towards this goal, we created an online resource in which we surveyed and classified over 300 tools. This paper lays out our proposed categorisation and description framework for IDN authoring tools. After exploring our definition of authoring tools and research methodology, we describe 9 categories and 38 descriptors for tool analysis and comparison. We conclude with a sample analysis of Twine.

Keywords

Authoring tool, Digital tools, software studies, game design elements, game addiction, interactive narrative design, Interactive storytelling, Interactive narrative, interface design, authoring interface, user interface, game engines, Augmented reality, Hypertext, virtual reality, software architecture, interactive media, Taverne

Citation

Shibolet, Y, Knoller, N & Koenitz, H 2018, A Framework for Classifying and Describing Authoring Tools for Interactive Digital Narrative. in R Rouse, H Koenitz & M Haahr (eds), Interactive Storytelling : 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings. 1 edn, Lecture Notes in Computer Science, vol. 11318, Springer, Cham, pp. 523-533. https://doi.org/10.1007/978-3-030-04028-4_61